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| More on Craps |
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| Craps Beginners’ Guide |
| Craps History |
Craps is the classic casino dice game that offers more betting options than just about any game you can play. Essentially, however, you are simply betting on the result of a given roll of the virtual dice.
The object of craps is to correctly guess what number the dice will roll, each time a roll is made.
Before we look in detail at how to play craps some words of wisdom: Everybody knows the legendary number of betting options available in the game of craps. If one wanted one could spend a whole year studying the various possible bets and applying the different odds to them.
But contrary to what some of the so called experts may say, you really don’t need to know every betting option in order to have a good time playing craps. You can have a perfectly fun and profitable game just playing craps with three or four different wagers. As you continue to get more and more familiar with the game, all you have to do is slowly introduce yourself to more wagers. It might take you a while, but eventually you will find a use for every bet there is, but the good thing about it is you didn’t get too caught up in playing the perfect game of craps.
What matters is having a good time, and the best way to do that is to take your time and learn the game at your own pace.
You are betting on the number the next roll of the dice will display or won’t display. There are numerous betting options available but you only need to understand a few of them to play the game, have fun and win.
The wager is placed on the DON’T PASS BAR field. A wager on the DON’T PASS BAR wins if the COME OUT ROLL of the dice is a 2 or 3 and loses if a 7 or 11 is rolled first. If you roll a 12, it is considered a tie and play continues.
If the COME OUT roll is a 4, 5, 6, 8, 9 or 10 the POINT is established. To win the bet, you must roll a 7 before the POINT is repeated. If you repeat the POINT before a 7 is rolled the DON’T PASS LINE bet loses.
Once the POINT is established, the bet may not be removed or changed.
COME bets are made after the POINT has been established. The rules for this bet are the same as the PASS LINE bet.
The wager is placed on the COME field. A wager on the COME field wins if the dice throw – immediately following the placement of the bet – is a 7 or 11 and loses if a 2, 3 or 12 is rolled.
If the roll is a 4, 5, 6, 8, 9 or 10 the COME POINT is established. To win the bet, you must repeat the COME POINT before a 7 is rolled. If you roll a 7 before the COME POINT is repeated, the COME bet loses.
Once the COME POINT is established, the bet may not be removed or changed.
The wager is placed on the PASS LINE field. A wager on the PASS LINE wins if the COME OUT ROLL is a 7 or 11 and loses if a 2, 3 or 12 is rolled first.
If the COME OUT roll is a 4, 5, 6, 8, 9 or 10 the POINT is established. To win the bet, you must repeat the POINT before a 7 is rolled. If you roll a 7 before the POINT is repeated, the PASS LINE bet loses.
Once the POINT is established, the bet may not be removed or changed.
Place bets are made on the numbers 4, 5, 6, 8, 9, or 10 only.
The wager is placed on the Big 8 field. To win the bet you must roll an 8 before a 7 is rolled. If a 7 is rolled before an 8 is rolled the bet loses.
The wager is placed on the WIN field below the number. To win the bet, you must roll the place number before a 7 is rolled; otherwise the bet loses.
The bet may be placed or removed at any time.
Free Odds bets are placed on the point or come point only.
The wager is placed on the Big 6 field. To win the bet, you must roll a 6 before a 7 is rolled. If a 7 is rolled before a 6 is rolled the bet loses.
The wager may be placed or removed at any time.
All one roll bets participate only in the roll immediately following the placement of the bet.
DON’T COME bets are made after the POINT has been established. The rules for this bet are the same as the DON’T PASS LINE bet.
The wager is placed on the DON’T COME BAR field. A wager on the DON’T COME BAR field wins if the dice throw – immediately following the placement of the bet – is a 2 or 3 and loses if a 7 or 11 is rolled. If you roll a 12, it is considered a tie and play continues.
If the roll is a 4, 5, 6, 8, 9 or 10 the COME POINT is established. To win the bet, you must roll a 7 before the COME POINT is repeated. If you repeat the COME POINT before a 7 is rolled the DON’T COME bet loses
Once the COME POINT is established, the bet may not be removed or changed.
The FREE ODDS stake is equal to your original PASS LINE stake and can only be made after the POINT has been established. The rules for this bet are the same as the PASS LINE bet.
The wager is placed beside your PASS LINE stake. If the PASS LINE bet wins, the original PASS LINE bet and the FREE ODDS bet are paid.
The wager may be placed any time after the POINT has been established and can be removed at any time.
The wager is placed on the LOSE field above the number. To win the bet, you must roll a 7 before the place number is rolled; otherwise the bet loses.
The FREE ODDS stake is equal to your original COME stake and can only be made after the POINT has been established. The rules for this bet are the same as the COME bet.
The FREE ODDS stake is equal to your original DON’T PASS stake and can only be made after the POINT has been established. The rules for this bet are the same as the DON’T PASS bet.
The wager is placed beside your DON’T PASS stake. If the DON’T PASS bet wins, the original DON’T PASS bet and the FREE ODDS bet are paid.
The wager may be placed any time after the POINT has been established and can be removed at any time.
The wager is placed beside your COME stake. If the COME bet wins, the original COME bet and the FREE ODDS bet are paid.
The wager may be placed any time after the COME POINT has been established and can be removed at any time.
This bet can be made on a 4, 6, 8 or 10.
The FREE ODDS stake can be up to your original DON’T COME stake. The rules for this bet are the same as the DON’T COME bet.
The wager is placed beside your DON’T COME stake. If the COME bet wins, the original COME bet and the FREE ODDS bet are paid.
The wager may be placed any time after the COME POINT has been established and can be removed at any time.
The wager is placed on the dice image fields just below the Any Seven field. To win the bet, you must roll the specified number as a double – the hardway – before rolling a 7 or rolling the number as a non-double – the easyway; otherwise the bet loses.
The wager may be placed or removed at any time.
There are 9 types of one-roll bets:
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